Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Mar 24, 2007, 05:31 PM // 17:31   #41
Wilds Pathfinder
 
Dahl's Avatar
 
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
Advertisement

Disable Ads
Default

Quote:
Originally Posted by scottyboysn
I second that. They are favorite NPC's for a lot of people. We saw in NF that it is possible to just rename duplicates "Sunspear Warrior" and so on. Plus it would add a female warrior, male ranger, female necro, and female ele which is currently desired by many

I'd also like to see the option to have up to 7 heroes. Adding another 10 will make 25 heroes. Only being able to pick 3 of those makes me sad
Never happen. All of the campaigns would be ridiculously easy and player interactivity would cease to exist, moreso than it has already.

Heroes are better than other human players, unless you have played with them many times and know for sure that they know what they're doing.
Dahl is offline   Reply With Quote
Old Mar 24, 2007, 05:38 PM // 17:38   #42
Ascalonian Squire
 
scottyboysn's Avatar
 
Join Date: Apr 2006
Location: USA
Guild: Kingdom Of Deities [KOD]
Profession: R/
Default

For people who put a lot of time into their heroes, yeah the game would get easier. But with hard mode coming, it'd be nice IMO
scottyboysn is offline   Reply With Quote
Old Mar 24, 2007, 05:48 PM // 17:48   #43
Ascalonian Squire
 
D3@thChild's Avatar
 
Join Date: Mar 2007
Location: Portugal
Guild: Forever Angels
Profession: N/Me
Default

I wonder if Gaile Gray could post some pics of these heroes or maybe some of the new armor sets.

Yes i know i dream too much.
D3@thChild is offline   Reply With Quote
Old Mar 24, 2007, 05:51 PM // 17:51   #44
Academy Page
 
Join Date: Feb 2007
Default

7 heroes FTW! I'm already using only 4 of all my heroes in any regular fashion, the others never saw any use beyond their specific quests. A monk, a necro, a ranger and an ele hero are all you need to pwn through all areas of the game.

That said, rather than more glorified hench-heroes, I would rather be able to use my *other* characters as heroes. Don't give them loot, don't give them XP when used as heroes, it's not important, but being able to get a party of 8 of your own characters would rock
Zorglubb is offline   Reply With Quote
Old Mar 24, 2007, 07:09 PM // 19:09   #45
Jungle Guide
 
Join Date: Nov 2006
Default

Quote:
Originally Posted by scottyboysn
For people who put a lot of time into their heroes, yeah the game would get easier. But with hard mode coming, it'd be nice IMO
Yeah with hard mode coming up, I dont see why we shouldnt have the option to use 7 heroes, even if it's just limited to hard mode. Having this many heroes and only being able to use 3 at a time seems like a waste.

Last edited by The Ernada; Mar 24, 2007 at 07:11 PM // 19:11..
The Ernada is offline   Reply With Quote
Old Mar 24, 2007, 07:10 PM // 19:10   #46
Banned
 
MirageMaster's Avatar
 
Join Date: Mar 2007
Location: EU
Default

Quote:
Originally Posted by Dahl
Never happen. All of the campaigns would be ridiculously easy and player interactivity would cease to exist, moreso than it has already.

Heroes are better than other human players, unless you have played with them many times and know for sure that they know what they're doing.
Why not! I dont see how 7 heros would ruin the game! I finished all the campaignes, i got all heros that i can so why cant i enjoy easy life? I deserve to have it easy FFS! Interactivety? Cmon! I dont want to even see other ppl in this game! I like to play alone with my heros.All i see in town is WTB or WTS shit,like i need it.... if i want to play with ppl i ask someone i know if i dont then i got the right to use all 7 heros.

Last edited by MirageMaster; Mar 24, 2007 at 07:15 PM // 19:15..
MirageMaster is offline   Reply With Quote
Old Mar 24, 2007, 07:22 PM // 19:22   #47
Pre-Searing Cadet
 
Join Date: Sep 2006
Guild: DTEH
Profession: Rt/N
Default ..

yeah, but not everyone thinks that.
Janos Nightfeather is offline   Reply With Quote
Old Mar 24, 2007, 07:42 PM // 19:42   #48
Lion's Arch Merchant
 
xBakox's Avatar
 
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
Default

Quote:
2 charr
2 sylvari
2 norn
2 asura
2 human.

10 new heroes = all 10 professions = 1 of each.
I'm sure they wil throw in a Dwarf for good measure. Especially since thats who it sounds like we will be starting off with.

Another thing I think would be interesting is if we actually got to pick the hero's gender (except character very important to the story i.e. Gwen, King Adelbern, Charr leader, whatev). Having the minor charcters with names that could be used for male and female and us picking would add for some cool diversity.
xBakox is offline   Reply With Quote
Old Mar 24, 2007, 08:05 PM // 20:05   #49
Jungle Guide
 
Join Date: Nov 2006
Default

Quote:
Originally Posted by Janos Nightfeather
yeah, but not everyone thinks that.
Of course not. But with Hard Mode coming up and scattering people even more, Heroes are going to help a lot more for filling up those empty slots and I'm pretty sure with even 7 Heroes, Hard Mode wont be easy. People who blame heroes for lack of PUGs are looking at the wrong place to place their blame.
The Ernada is offline   Reply With Quote
Old Mar 24, 2007, 11:07 PM // 23:07   #50
Forge Runner
 
prism2525's Avatar
 
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
Default

Me, Zhed, Sousuke, and Dunkoro are getting kinda close

Searing Flames FTW!
prism2525 is offline   Reply With Quote
Old Mar 25, 2007, 02:46 AM // 02:46   #51
Banned
 
MirageMaster's Avatar
 
Join Date: Mar 2007
Location: EU
Default

Quote:
Originally Posted by prism2525
Me, Zhed, Sousuke, and Dunkoro are getting kinda close

Searing Flames FTW!
Hope not too close! >_>..... lol
MirageMaster is offline   Reply With Quote
Old Mar 25, 2007, 03:08 AM // 03:08   #52
Academy Page
 
Join Date: Feb 2006
Default

The reason why we can't go and roll out seven heroes is because it would be impossible to control all seven as heroes. When you bring henchmen, or heroes outside your radar expands to carry four flags. One for ALL henchmen and three for your chosen three heroes. I think this was answered by Gaile or some other dev long ago. There isn't enough room to fit seven heroes. The hero concept was designed to work with three. The other reason is because yes, Guild Wars is trying to foster atleast some player interaction. If you could roll through the whole game and self-fulfill every roll all on your own, this would cease to be a multi-player game. Is communicating with people so hard? I fully understand some people are for lack of a better term, terminally retarded, but come on. That doesn't represent the majority.

Another ritualist hero would be nice for diversity, something human and female seeing as Razah is some kind of awesome demon spawn thing. But getting Razah is pretty easy, probably one of the easier/easiest quests that the DoA (if you can even consider it that) has to offer. I can understand some people getting worked up over aquiring the gems (which you can buy a full set of now, for about 100K which is chump change IMO), but the quest itself is about 30-40 minuetes long. Not even an hour. Do you have any idea how much longer the other quests are?

Quote:
Originally Posted by salamanca
I want a charr shaman to run around with my minipet.
I would like to see a female mesmer and warrior just for diversity.
A male ranger and female necro for the same reason.
I could care less about the dervish assassin and paragon. I never seem to use the ones I have.
A quiet tengu would be nice, the henchman I can never use because it's screeching freaks out my dog.
I want one Deldrimor Dwarf to back me up.
I want King Adelbern. Hell, if given the choice, I would have stayed with him and let Rurik go it alone in Prophecies.
I want Old Mac and his pet devourer.
I want the ghost of Master Togo.
I want Gwen and I want her to be able to switch primaries as she never could decide what she wanted to be.
This is gold. Dunno about abandoning Rurik, or a silent Talon.. but that's just me. Very cool stuff here. I wouldn't mind rolling with the King.

Last edited by LethalHands; Mar 25, 2007 at 03:17 AM // 03:17..
LethalHands is offline   Reply With Quote
Old Mar 25, 2007, 03:40 AM // 03:40   #53
Academy Page
 
berlioz7's Avatar
 
Join Date: Feb 2007
Profession: D/
Default

Gaile, can you Please ask the developers if its possible for us to have all hero groups? I mean those who dont want to play with other players are just going to use henchies anyway. I have spent a lot of time and resources getting my heros up to par, and feel that a lot of that is wasted when I have to choose 3 and let the others sit while I use henchmen. It will be even worse when the new 10 come out. Ill have like 20 heroes leveled, equiped, and ready to go and Ill have to choose 3 and then fill it in with henchmen. Thanks. BTW I still play with other players in missions, but rarely doing side quests and such.

Last edited by berlioz7; Mar 25, 2007 at 03:45 AM // 03:45..
berlioz7 is offline   Reply With Quote
Old Mar 25, 2007, 04:12 AM // 04:12   #54
Jungle Guide
 
Juicey Shake's Avatar
 
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
Default

great, =) more heroes for HB .. more builds that can be run.
Juicey Shake is offline   Reply With Quote
Old Mar 25, 2007, 05:01 AM // 05:01   #55
Ascalonian Squire
 
Join Date: Dec 2006
Guild: Online Gamer's Network
Profession: Mo/Me
Default

Quote:
Originally Posted by clawofcrimson
i just want a ritualist that I dont have to invest 100 hrs of play time to get.
If it takes you 100 hours of play time to get razah, then you're doing something wrong.

Quote:
Originally Posted by TGgold
I've been playing for +500 hours. I have 67k.

Yes, it does take some of us that long to earn money.

Thus, Razah, for many of us, is simply unattainable.
In 500+ hours of play, you EASILY pick up much more than that through just misc loot. Whether you choose to spend it on another hero, or on other things is your call. Don't blame the game for that. Also, if you play the game through, and actually do quests/areas in DoA with your character, then you can just get the gems needed as drops and not have to spend a dime.

Last edited by Grip Gambler; Mar 25, 2007 at 05:09 AM // 05:09..
Grip Gambler is offline   Reply With Quote
Old Mar 25, 2007, 05:15 AM // 05:15   #56
Ascalonian Squire
 
Join Date: Dec 2006
Guild: Online Gamer's Network
Profession: Mo/Me
Default

I think it would be cool if there would be areas that could have a larger amount of players. Kind of like the couple factions missions, except that you could see everyones names/health etc.. in kind of a "raid" group. Possibly even more than what is allowed in those missions.. even difficult areas that require 3-4 parties. More areas like the deep/urgoz would be awesome, especially with even more players.
Grip Gambler is offline   Reply With Quote
Old Mar 25, 2007, 05:22 AM // 05:22   #57
Desert Nomad
 
bilateralrope's Avatar
 
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
Default

Quote:
Originally Posted by Pkest
I really don't see the point of 10 more heroes if you are still limited to 3 at a time.
What I do is give my heroes a specific equipment combination, then once they have it, I never change their equipment again. With more heroes, I get more equipment combinations to have them set to. For instance I have Zhed with a fire staff+runes and Souske with air staff+runes. If I wanted an earth hero I'd either have to change their runes, or put up with low stats. But if I get a 3rd ele, he can get the earth staff+runes.

The only way I'll actually have a complaint about the new heroes is if we are forced to use them for a primary quest or mission (sidequests are acceptable places to force use of a hero if the quest is about that hero). This is for 2 reasons:

1 - If we are forced to take a hero, it means we are being forced to take only 7 human players even when we can find an 8th willing and able to help.

2 - We may already have a hero of the same class setup with runes. But if we are forced to take one, we have to chose between taking a weaker hero than the one left behind, buying the equipment for the hero you are forced to take, or going through the hassle of moving the runes over from one hero to another. Depending on what skills you have unlocked, the henchmen might even outperform the hero you are forced to take, especially if the hero is at a lower level than the henchmen for whatever reason.

If the storyline requires the hero to be in the mission, then tag him along as an NPC that triggers the alternative name if he is brought along by players as well.
bilateralrope is offline   Reply With Quote
Old Mar 25, 2007, 06:15 AM // 06:15   #58
Ascalonian Squire
 
Join Date: Oct 2006
Guild: Lion Arch Guards
Profession: W/Mo
Default

I want a hot sexy female ritualist hero. Not a hot sexy female charr ritualist hero :P

Wait wait wait... Were charr ever were that attractive? Hmm... Female charrs... *drools*
peterchen620 is offline   Reply With Quote
Old Mar 25, 2007, 05:11 PM // 17:11   #59
Frost Gate Guardian
 
Join Date: Dec 2006
Location: Dayton, OH
Guild: The Epic Fail Guild [EFG]
Profession: A/
Default

Paragon, Dervish, Mesmer, Assassin, and Ritualist henchmen are almost given.

I would really like to see 5 GW2 esque heroes... A charr, Sylvari, Norn, Azura, and a special human.

The new races should have 3 monster skills each that have fixed specs based on level, and then have 5 secondary profession skills based on our current GW mechanics. Of course, new runes/insignias might have to be made for their race specific professions. I'm including the human, too. He or she should be a GW2 profession.

For instance, the Norn might have three monster skills that are based off of his or her race's abilities... 1) Turn into big ol' bear with +200hp and double adrenaline gain, 2) a shout that makes all melee attacks cause bleeding and deepwound for 4 seconds, 3) a maintained enchantment that gives +40 armor vs elemental and physical damage, but reduces energy by 10 and energy regeneration is lowered to to 1 or 2 (which wouldn't be too bad with a warrior/paragon secondary). I'm just guessing the norn would be a 60ar/30en/4pip class. Norns are probably closer to Rangers, though.
Mechz is offline   Reply With Quote
Old Mar 25, 2007, 05:44 PM // 17:44   #60
Academy Page
 
Join Date: Feb 2007
Profession: Me/
Default

I'd like to see dwarf warrior as hero And Gwen would rock too
Kemal X is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:07 PM // 19:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("